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Bit of preparation, and this isn't too bad. Also, the Spellbinders who pat with the puppies drop the Runes; so killing all the ones around Caleras isn't needed, if it can be avoided. Comment by fredd13 Be aware that Caleras sometimes respawns insanely fast. I stuck around to take out one mage, and got ganked by him. Comment by tworley This is not too hard.
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An analyzer library for C and VB that uses Roslyn to produce refactorings, code analysis, and other niceties. Check the official project site on code-cracker. There you will find information on how to contribute, our task board, definition of done, definition of ready, etc.
This is a community project, free and open source. Everyone is invited to contribute, fork, share and use the code. No money shall be charged by this software, nor it will be. You may use CodeCracker in two ways: as an analyzer library that you install with NuGet into your project, or as a Visual Studio extension.
The way you want to use it depends on the scenario you are working on. You most likely want the Nuget package. If you want the analyzers to work during your build, and generate warnings and errors during the build, also on build servers, then you want to use the Nuget package. If you want to be able to configure which analyzers are being used in your project, and which ones you will ignore, and commit those changes to source control and share with your team, then you also want the Nuget package.
There is also a version for both named CodeCracker only, but it makes no sense to get it, you should search for the C or VB version. If you want the alpha builds that build on each push to the repo, add this to your NuGet feed. We only push complete releases to Nuget. If you want global analyzers that will work on every project you open in Visual Studio, then you want the Extension.
Then add a reference to CodeCracker. If you want to use CodeCracker for just one project, install the Nuget package as described above. We do not support VS anymore. Questions, comments, bug reports, and pull requests are all welcome. Bug reports that include steps to reproduce including code are preferred.
Even better, make them in the form of pull requests. Before you start to work on an existing issue, check if it is not assigned to anyone yet, and if it is, talk to that person. Also, check the project board and verify it is not being worked on it will be tagged with the Working tag. If it is not being worked on, check if the item is Ready before you start.
If the issue has the Working tag working swimlane on Huboard and has no Assignee then it is not being worked on by somebody on the core team. Check the issue's description to find out who it is if it is not there it has to be on the comments. We are adding people that want to contribute to the Contributors team so we can always assign them to the issues, so during your first contribution you probably will be assigned to this team. The easiest way to start is looking into the issues that are up for grabs.
You may ask to work on any of them, read below to see how. You can also triage issues which may include reproducing bug reports or asking for vital information such as version numbers or reproduction instructions. If you would like to start triaging issues, one easy way to get started is to subscribe to code-cracker on CodeTriage. If you are just starting with Roslyn, want to contribute, and feel you are not yet ready to start working on full analyzers or code fixes, you can start helping with areas that are less demanding.
We have identified a few:. Still demands knowledge of Roslyn internals but it is easier than coming up with a full analyzer or code fix. Look for the bugs that are up for grabs. We are documenting all analyzers on the CodeCracker user site. There are lots of analyzers and code fixes to document.
We are starting to translate the analyzers and code fixes messages to other languages. If you want CodeCracker on your language feel free to create an issue and start working on it. If you want to help with an ongoing translation, comment on the existing issue and say you are ready to help.
We also need to update existing analyzers, which were not created ready for localization. An item should only have its work started after the backlog item is ready. We have defined ready as:. If it has a code fix then the category should be in the issue's description. The supported categories are listed on the SupportedCategories.
The first one is important so we have clearly defined what we will build. The last one is important so we don't go on building something that will not be usable, will hurt users, or will be a waste of effort. View examples at issues 7 and These are the 4 severity levels supported on Roslyn and how they are understood on the Code Cracker project:.
You can read directly on Microsoft's source code how they interpret these levels. Fix all scenarios fix all in a document, fix all in a project and fix all in solution work. You might need to write a FixAllProvider. If you are not familiar with the way Github works you might want to check the Github guides , especially the Github flow one. To start working fork the project on Github to your own account and clone it from there.
Don't clone from the main CodeCracker repository. Before you start coding create a new branch and name it in a way that makes sense for the issue that you will be working on. Don't work on the master branch because that may make things harder if you have to update your pull request or your repository later, assume your master branch always equals the main repo master branch, and code on a different branch. When you commit, mention the issue number use the pound sign. Avoid making a lot of small commits unless they are meaningful.
For most analyzers and code fixes a single commit should be enough. If you prefer to work with a lot commits at the end squash them. Make your first commit lines mean something, specially the first one. Do not , under any circumstance, reformat the code to fit your standards. Follow the project standards, and if you do not agree with them discuss them openly with the Code Cracker community. Also, avoid end of line white spaces at all costs. Keep your code clean. Always write unit tests for your analyzers, code fixes, fix all providers and analyzers.
When you are done, pull the changes from the master branch on the main CodeCracker repo and integrate them. You can solve the conflicts in your favorite text editor or Visual Studio. Visual Studio actually presents the conflict in a very nice way to solve them. Also, on the go back to your working branch step you can go back to using Visual Studio to control git if you prefer that.
If you know git well, you can rebase your changes instead of merging them. If not, it is ok to merge them. When your changes are up to date with the master branch then you should push them to your Github repo and then you will be able to issue a pull request and mention the issue you were working on. Make your PR message clear. If when you are creating the pull request on Github it mentions that the PR cannot be merged because there are conflicts it means you forgot to integrate the master branch.
Correct that push the changes to your personal repo. This will automatically update the PR. The project maintainers should not have to resolve merge conflicts, you should.
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