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Could not load branches. Could not load tags. No definitions found in this file. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Raw Blame. Edit this file. Open with Desktop View raw View blame.

This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters Show hidden characters. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Original code published with the following license:. Diagnostics ;.

Interop ;. ComponentModel ;. Drawing ;. Forms ;. Size cachedSize ;. Size , ;. SetStyle ControlStyles. UserPaint , true ;. Normal ;. See remarks. Sizable : FormBorderStyle. FixedSingle ;. OnResizeBegin e ;. OnPauseRendering e ;. OnResizeEnd e ;. OnUserResized e ;. OnResumeRendering e ;. OnLoad e ;. OnPaintBackground e ;. PauseRendering this , e ;. PointToClient 2.

Activate 1. Hide 1. Invoke 1. Related in langs. JuradoProfesional PHP. NewClient Go. PointerQ Go. PanePainter Java. BufferHelper Java. Example 1. Show file. File: Game. Schedule InputManager. Update ; UpdateDispatcher. Schedule EngineInfoDrawer. Update, 0. Example 2. File: DX Example 3. File: Player. WriteNicely "! Magenta, "?? Translation position. X, position. Y, position. RotationAxis new Vector3 0, 1, 0 , angle.

RotationAxis new Vector3 1, 0, 0 , angle. RotationAxis new Vector3 0, 0, 1 , angle. ToSingle speedTranslation. Sqrt speedTranslation. ToSingle speedTranslationRun. Sqrt speedTranslationRun. Example 4. File: Program. Update ; app. Example 5. File: Engine. Example 6.

GetFolderPath Environment. Combine Application. StartupPath, "ocuconfig. LoadAnyFile arg, true ; if viewer. LoadAnyFile Path. FrameMove ; viewer. Example 7. File: Graphics. Reset presentParameters ; fontRenderer. Flush ; textureRenderer. Width, form. Hardware, form. Example 8. File: GBuffer. Example 9. Handle, CreateFlags. HardwareVertexProcessing, parameters ; ResManager. Start ; RenderLoop. Clear ClearFlags. Target ClearFlags.

ZBuffer, Color. Black, 1. BeginScene ; ingame. Draw ref device, ref form, ref clock ; device. EndScene ; device. Dispose ; device. Dispose ; direct3D. Example HardwareVertexProcessing, new PresentParameters form. WriteOnly, VertexFormat. None, Pool. Managed ; vertices. Lock 0, 0, LockFlags. Float4, DeclarationMethod. Default, DeclarationUsage. Color, DeclarationMethod.

Color, 0 , VertexElement. BeginScene ; device. SetStreamSource 0, vertices, 0, 20 ; device. DrawPrimitives PrimitiveType. TriangleList, 0, 1 ; device. File: GraphicSystem. Height, new Rational 60, 1 , Format. Hardware, DeviceCreationFlags.

BgraSupport, desc, SharpDX. Unknown, AlphaMode. Premultiplied ; MainGame. Height; MainGame. Wait ; RenderLoop. StartFrame ; MainGame. Update gameTime ; dc. BeginDraw ; dc.

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You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Original code published with the following license:. Diagnostics ;. Interop ;. ComponentModel ;. Drawing ;. Forms ;. Size cachedSize ;. Size , ;. SetStyle ControlStyles. UserPaint , true ;. Normal ;.

See remarks. Sizable : FormBorderStyle. FixedSingle ;. OnResizeBegin e ;. OnPauseRendering e ;. OnResizeEnd e ;. Example 8. File: GBuffer. Example 9. Handle, CreateFlags. HardwareVertexProcessing, parameters ; ResManager. Start ; RenderLoop. Clear ClearFlags. Target ClearFlags. ZBuffer, Color. Black, 1. BeginScene ; ingame. Draw ref device, ref form, ref clock ; device. EndScene ; device. Dispose ; device.

Dispose ; direct3D. Example HardwareVertexProcessing, new PresentParameters form. WriteOnly, VertexFormat. None, Pool. Managed ; vertices. Lock 0, 0, LockFlags. Float4, DeclarationMethod. Default, DeclarationUsage. Color, DeclarationMethod. Color, 0 , VertexElement. BeginScene ; device. SetStreamSource 0, vertices, 0, 20 ; device.

DrawPrimitives PrimitiveType. TriangleList, 0, 1 ; device. File: GraphicSystem. Height, new Rational 60, 1 , Format. Hardware, DeviceCreationFlags. BgraSupport, desc, SharpDX. Unknown, AlphaMode. Premultiplied ; MainGame. Height; MainGame. Wait ; RenderLoop. StartFrame ; MainGame. Update gameTime ; dc. BeginDraw ; dc. Clear Colors. White ; MainGame.

EndDraw ; swapChain. Present 1, PresentFlags. Dispose ; MainGame. Dispose ; dc. Dispose ; surface. Dispose ; d2dFactory. Dispose ; swapChain. Size , ; form. SetViewports new Viewport 0, 0, form. Height, 0. SetTargets Global. Normalize new Vector3 -1, -1, 1 , 1 ; Global. ClearDepthStencilView Global. Depth, 1. ClearRenderTargetView Global. Black ; Global. Transpose ; Global. UpdateSubresource ref Global. Present 0, PresentFlags. Form; gameWindow. File: DirectXUi.

X, ConfigurationManager. EnableVisualStyles ; Application. FromHandle device, form. GetDefault ; sensor. Push swapChain ; device. ApplyFullTri context, colorTexture. ShaderView ; device. Draw context ; context. Pop ; swapChain. Present 0, SharpDX. Dispose ; context. Dispose ; colorTexture. Dispose ; provider. Dispose ; sensor. File: ThreeDeeObjects. CreateWindow ,,FormStartPosition. CreateSwapChain 2, Usage. RenderTargetOutput, FormInstance. Handle, true, 0, 0, new Rational 60, 1 , Format.

AllowModeSwitch, SwapEffect. Unknown, SharpDX. Ignore , RenderTargetType. Default, RenderTargetUsage. BeginDraw ; RenderTarget. Identity; RenderTarget. Clear Color. Height , brush, 0. Width, y , brush, 0.

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