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"pirsidtut.site" has type "PE32 executable (GUI) Intel for MS Windows"; source: Extracted File; relevance: 10/ Modifies the open verb of a shell. C++ (Cpp) CDC::ExtTextOut - 23 examples found. These are the top rated real world C++ (Cpp) examples of CDC::ExtTextOut extracted from open source projects. It consists of two parts − a text string (symbol name) mapped to an integer value Step 6 − You can specify a class, message type and handler name. SHADOW OPS RED MERCURY DOWNLOAD TORENT ISO Sessions start and of additional fields disconnection and session the Mac had where users or. The number of and Roles updated kneeboarding, tubing, wake the Viewer window, wake skating, sightseeing him from using. See SQL differences OK in the Sandbox.
Creates a window that has a Control-menu box in its title bar. Used only for windows with title bars. Specifies one of any number of controls through which the user can move by using the TAB key. Creates an overlapped window. An overlapped window has a title bar and a border. Using this coordinate system, any point can be located by its distance from the top left corner of the screen of the horizontal and the vertical axes.
It provides two constructors. While a point is used to locate an object on the screen, each window has a size. The size provides two measures related to an object. It provides five constructors that allow you to create a size variable in any way of your choice. When a Window displays, it can be identified on the screen by its location with regards to the borders of the monitor. A Window can also be identified by its width and height. These characteristics are specified or controlled by the rect argument of the Create method.
Let us look into a simple example in which we will specify the location and the size of the window. When you run this application, the following window is created on the top left corner of your screen as specified in CRect constructor in the first two parameters. The last two parameters are the size of the Window. In the real world, many applications are made of different Windows.
When an application uses various Windows, most of the objects depend on a particular one. It could be the first Window that was created or another window that you designated. Such a Window is referred to as the Parent Window. All the other windows depend on it directly or indirectly. In this chapter, we will be covering the Dialog boxes.
Applications for Windows frequently communicate with the user through dialog boxes. CDialog class provides an interface for managing dialog boxes. The same can be opened as a text file. Rightclick on the resource file and select Open With. Because a dialog box is usually created as a parent to other controls, its location depends on its relationship to its parent window or to the desktop. If you specify these two dimensions as 0, the left and top borders of the dialog box would be set so the object appears in the center-middle of the screen.
The dimensions of a dialog box refer to its width and its height. You can resize the width and height with the help of mouse in designer window. The base class used for displaying dialog boxes on the screen is CDialog class. To create a dialog box, we need to derive a class from CDialog. We will implement its default constructor destructor as shown in the following code.
We need to instantiate this dialog on CExample::InitInstance method as shown in the following code. Modal and modeless dialog boxes differ by the process used to create and display them. You can call Create either during or after the constructor call. This management by DoModal is what makes the dialog box modal. For modal dialog boxes, DoModal loads the dialog resource. Microsoft Visual Studio provides an easier way to create an application that is mainly based on a dialog box.
You can see the New Project dialog box. You can change the name of the classes and click Finish. A resource is a text file that allows the compiler to manage objects such as pictures, sounds, mouse cursors, dialog boxes, etc. Microsoft Visual Studio makes creating a resource file particularly easy by providing the necessary tools in the same environment used to program. This means, you usually do not have to use an external application to create or configure a resource file.
Following are some important features related to resources. Some resources can be manipulated to perform an action such as selecting from a menu or entering data in dialog box. An identifier is a symbol which is a constant integer whose name usually starts with ID. Continue by opening this file in editor and you will see the dialog box identifier and its integer value as well. An icon is a small picture used on a window which represents an application.
It is used in two main scenarios. If you look at our MFCModalDemo example, you will see that Visual studio was using a default icon for the title bar as shown in the following snapshot. You will see two icons. We will use the same icon. Menus allow you to arrange commands in a logical and easy-to-find fashion. With the Menu editor, you can create and edit menus by working directly with a menu bar that closely resembles the one in your finished application.
You will see the Add Resources dialog box. Expand your Dialog folder in Solution Explorer and double click on the dialog box identifier. Select the Menu identifier from the dropdown as shown above. A toolbar is a Windows control that allows the user to perform some actions on a form by clicking a button instead of using a menu. They can be equipped with buttons but sometimes their buttons or some of their buttons have a caption. You will see the following dialog box which also contains the toolbar.
An access key is a letter that allows the user to perform a menu action faster by using the keyboard instead of the mouse. This is usually faster because the user would not need to position the mouse anywhere, which reduces the time it takes to perform the action. Run this application and press Alt. You will see that the first letter of all menu options are underlined.
A shortcut key is a key or a combination of keys used by advanced users to perform an action that would otherwise be done on a menu item. Most shortcuts are a combination of the Ctrl key simultaneously pressed with a letter key. To create a shortcut, on the right side of the string that makes up a menu caption, rightclick on the menu item and select properties.
In the Caption field type t followed by the desired combination as shown below for the New menu option. Repeat the step for all menu options. An Accelerator Table is a list of items where each item of the table combines an identifier, a shortcut key, and a constant number that specifies the kind of accelerator key. Just like the other resources, an accelerator table can be created manually in a.
Following are the steps to create an accelerator table. For now, let us leave it as it is and click Add and Edit button. You will see the following message. A property sheet , also known as a tab dialog box, is a dialog box that contains property pages. Each property page is based on a dialog template resource and contains controls. It is enclosed on a page with a tab on top.
The tab names the page and indicates its purpose. Users click a tab in the property sheet to select a set of controls. To create property pages, let us look into a simple example by creating a dialog based MFC project. To implement its functionality, we need a property sheet. This dialog box contains two property pages. Layout of controls is very important and critical for application usability.
It is used to arrange a group of GUI elements in your application. Control grid is the guiding grid dots, which can help in positioning of the controls you are adding at the time of designing. To enable the control grid, you need to click the Toggle Grid button in the toolbar as shown in the following snapshot. After you have added a control to a dialog box, it assumes either its default size or the size you drew it with.
To help with the sizes of controls on the form or dialog box, Visual Studio provides a visual grid made of black points. To resize a control, that is, to give it a particular width or height, position the mouse on one of the handles and drag it in the desired direction. The controls you position on a dialog box or a form assume their given place. Most of the time, these positions are not practical. You can move them around to any position of your choice. Then drag the selection to the desired location.
Let us select the Static Texts and Edit Controls. To help with positioning the controls, Visual Studio provides the Dialog toolbar with the following buttons. The controls you add to a form or a dialog box are positioned in a sequence that follows the order they were added. When you add control s regardless of the section or area you place the new control, it is sequentially positioned at the end of the existing controls. If you do not fix it, the user would have a hard time navigating the controls.
The sequence of controls navigation is also known as the tab order. You can now see the order in which all these controls are added to this dialog box. To Change the order or sequence of controls, click on all the controls in sequence in which you want to navigate.
In this example, we will first click on the checkbox followed by Name and Address Edit controls. Then click OK and Cancel as shown in the following snapshot. In MFC applications, after visually adding a control to your application, if you want to refer to it in your code, you can declare a variable based on, or associated with that control. The MFC library allows you to declare two types of variables for some of the controls used in an application a value or a control variable. The other variable is known as Control Value Variable.
A user can perform some sort of actions on that control with this variable. A control variable is a variable based on the class that manages the control. For example, a button control is based on the CButton class. Change the caption of checkbox to Enable Control. You can select different options on this dialog box. For checkbox, the variable type is CButton. It is selected by default in this dialog box. Observe the header file of the dialog class.
You can see that the new variables have been added now. Another type of variable you can declare for a control is the value variable. Not all controls provide a value variable. The value variable must be able to handle the type of value stored in the control it is intended to refer to. For example, because a text based control is used to handle text, you can declare a text-based data type for it. This would usually be a CString variable. After adding a control to your application, whether you visually added it or created it dynamically, you will also decide how to handle the possible actions that the user can perform on the control.
For project dialog boxes that are already associated with a class, you can take advantage of some shortcuts when you create event handlers. You can quickly create a handler either for the default control notification event or for any applicable Windows message. So far, we have seen how to add controls to an application. We will now see how to manage these controls as per user requirement. This will manage these controls. The checkbox is unchecked by default.
This disables the edit control too. This will automatically enable the edit control. Windows controls are objects that users can interact with to enter or manipulate data. They commonly appear in dialog boxes or on toolbars. A text based control which is used to display text to the user or request text from the user. A static control can be used to show colors, a picture or something that does not regularly fit in the above categories.
A static control is an object that displays information to the user without his or her direct intervention. It can be used to show colors, a geometric shape, or a picture such as an icon, a bitmap, or an animation. An animation control is a window that displays an Audio clip in AVI format. An AVI clip is a series of bitmap frames, like a movie. Animation controls can only play simple AVI clips, and they do not support sound. It is represented by the CAnimateCtrl class.
A button is an object that the user clicks to initiate an action. Button control is represented by CButton class. A bitmap button displays a picture or a picture and text on its face. This is usually intended to make the button a little explicit. A command button is an enhanced version of the regular button. It displays a green arrow icon on the left, followed by a caption in regular size.
Under the main caption, it can display another smaller caption that serves as a hint to provide more information. A static control displays a text string, box, rectangle, icon, cursor, bitmap, or enhanced metafile. It is represented by CStatic class. It can be used to label, box, or separateother controls. A static control normally takes no input and provides no output. A list box displays a list of items, such as filenames, that the user can view and select.
A List box is represented by CListBox class. In a single-selection list box, the user can select only one item. In a multiple-selection list box, a range of items can be selected. When the user selects an item, it is highlighted and the list box sends a notification message to the parent window. A combo box consists of a list box combined with either a static control or edit control. The list-box portion of the control may be displayed at all times or may only drop down when the user selects the drop-down arrow next to the control.
A radio button is a control that appears as a dot surrounded by a round box. In reality, a radio button is accompanied by one or more other radio buttons that appear and behave as a group. A checkbox is a Windows control that allows the user to set or change the value of an item as true or false. An Image List is a collection of same-sized images, each of which can be referred to by its zero-based index. Image lists are used to efficiently manage large sets of icons or bitmaps.
Image lists are represented by CImageList class. An Edit Box is a rectangular child window in which the user can enter text. It is represented by CEdit class. A Rich Edit Control is a window in which the user can enter and edit text. The text can be assigned character and paragraph formatting, and can include embedded OLE objects. It is represented by CRichEditCtrl class.
A group box is a static control used to set a visible or programmatic group of controls. The control is a rectangle that groups other controls together. A Spin Button Control also known as an up-down control is a pair of arrow buttons that the user can click to increment or decrement a value, such as a scroll position or a number displayed in a companion control. A progress bar control is a window that an application can use to indicate the progress of a lengthy operation.
It consists of a rectangle that is gradually filled, from left to right, with the system highlight color as an operation progresses. It is represented by CProgressCtrl class. A progress bars is a window that an application can use to indicate the progress of a operation. A timer is a non-spatial object that uses recurring lapses of time from a computer or fromyour application. To work, every lapse of period, the control sends a message to the operating system. Unlike most other controls, the MFC timer has neither a button to represent it nor a class.
To create a timer, you simply call the CWnd::SetTimer method. This function call creates a timer for your application. Like the other controls, a timer uses an identifier. The date and time picker control CDateTimeCtrl implements an intuitive and recognizable method of entering or selecting a specific date. The main interface of the control is similar in functionality to a combo box.
However, if the user expands the control, a month calendar control appears by default , allowing the user to specify a particular date. When a date is chosen, the month calendar control automatically disappears. The Image editor has an extensive set of tools for creating and editing images, as wellas features to help you create toolbar bitmaps. A Slider Control also known as a trackbar is a window containing a slider and optional tick marks.
When the user moves the slider, using either the mouse or the direction keys, the control sends notification messages to indicate the change. It is represented by CSliderCtrl class. A scrollbar is a graphical control element with which continuous text, pictures or anything else can be scrolled in two directions along a control by clicking an arrow. It is represented by CScrollBar class. A Tree View Control is a window that displays a hierarchical list of items, such as the headings in a document, the entries in an index, or the files and directories on a disk.
Each item consists of a label and an optional bitmapped image, and each item can have a list of subitems associated with it. By clicking an item, the user can expand and collapse the associated list of subitems. It is represented by CTreeCtrl class. Encapsulates the functionality of a List View Control, which displays a collection of items each consisting of an icon from an image list and a label.
It is represented by CListCtrl class. A list control consists of using one of four views to display a list of items. An application is made of various objects. Most of the time, more than one application is running on the computer and the operating system is constantly asked to perform some assignments.
Because there can be so many requests presented unpredictably, the operating system leaves it up to the objects to specify what they want, when they want it, and what behavior or result they expect. The Microsoft Windows operating system cannot predict what kinds of requests one object would need to be taken care of and what type of assignment another object would need. Since Windows is a message-oriented operating system, a large portion of programming for the Windows environment involves message handling.
Each time an event such as a keystroke or mouse click occurs, a message is sent to the application, which must then handle the event. There are different types of Windows messages like creating a window, showing a window etc. Here are some of the commonly used windows messages. One of the main features of a graphical application is to present Windows controls and resources that allow the user to interact with the machine.
Examples of controls that we will learn are buttons, list boxes, combo boxes, etc. One type of resource we introduced in the previous lesson is the menu. Such controls and resources can initiate their own messages when the user clicks them. A message that emanates from a Windows control or a resource is called a command message.
A keyboard is a hardware object attached to the computer. By default, it is used to enter recognizable symbols, letters, and other characters on a control. Each key on the keyboard displays a symbol, a letter, or a combination of those, to give an indication of what the key could be used for. The user typically presses a key, which sends a signal to a program. Each key has a code that the operating system can recognize.
This code is known as the virtual key code. The mouse is another object that is attached to the computer allowing the user to interact with the machine. Now, when you release the right button of the mouse, it will display the following message. ActiveX is not a programming language, but rather a set of rules for how applications should share information.
A drive is a physical device attached to a computer so it can store information. A logical disk, logical volume or virtual disk VD or vdisk for short is a virtual device that provides an area of usable storage capacity on one or more physical disk drive s in a computer system. One of the primary operations you will want to perform is to get a list of drives on the computer. To support drives on a computer, the Win32 library provides the GetLogicalDrives function of Microsoft Window, which will retrieve a list of all drives on the current computer.
In computing, a directory is a file system cataloging structure which contains references to other computer files, and possibly other directories. Directory is a physical location. It can handle operations not available on a drive. Here is the implementation of delete button event handler. Here is the implementation of move button event handler in which we will create first new directory and then move the Dir2 to that directory.
Most of the file processing in an MFC application is performed in conjunction with a class named CArchive. The CArchive class serves as a relay between the application and the medium used to either store data or make it available. It allows you to save a complex network of objects in a permanent binary form usually disk storage that persists after those objects are deleted. Called from the Serialize function to determine the version of the object that is being deserialized.
Places objects in the map that are not serialized to the file, but that are available for subobjects to reference. Reads or writes the class reference to the CArchive object depending on the direction of the CArchive. Sets the size to which the load array grows. Must be called before any object is loaded or before MapObject or ReadObject is called.
Sets the hash table size and the block size of the map used to identify unique objects during the serialization process. As you click Open, observe that the same text is loaded again. The MFC library provides its own version of file processing. This is done through a class named CStdioFile. It can handle the reading and writing of Unicode text files as well as ordinary multi-byte text files.
Run the same application. When you click Open, the same text loads again. It allows you to make distinct the different parts that compose a computer program including what the user sees as part of your application and the document a user would work on. This is done through a combination of separate classes that work as an ensemble. Put together, these entities make up a usable application. A view is the platform the user is working on to do his or her job.
To let the user do anything on an application, you must provide a view, which is an object based on the CView class. You can either directly use one of the classes derivedfrom CView or you can derive your own custom class from CView or one of its child classes. A document is similar to a bucket. To create the document part of this architecture, you must derive an object from the CDocument class. As the name suggests, a frame is a combination of the building blocks, the structure, and the borders of an item.
It also defines the location of an object with regards to the Windows desktop. This means that the application cannot display more than one document at a time. If you want to view another type of document of the current application, you must create another instance of the application. An application is referred to as a Multiple Document Interface , or MDI, if the user can open more than one document in the application without closing it.
To provide this functionality, the application provides a parent frame that acts as the main frame of the computer program. Inside this frame, the application allows creating views with individual frames, making each view distinct from the other. Let us look into a simple example of multiple document interface or MDI by creating a new MFC dialog based application.
Strings are objects that represent sequences of characters. Following are some important features of CString. Concatenation and comparison operators, together with simplified memory management, make CString objects easier to use than ordinary character arrays. Removes any overhead of this string object by freeing any extra memory previously allocated to the string.
You can create a string by either using a string literal or creating an instance of CString class. You can create an empty string by either using an empty string literal or by using CString::Empty method.
You can also check whether a string is empty or not using Boolean property isEmpty. To find the length of the string you can use the CString::GetLength method, which returns the number of characters in a CString object. CArray is a collection that is best used for data that is to be accessed in a random or non sequential manner.
CArray class supports arrays that are like C arrays, but can dynamically shrink and grow as necessary. You can decide whether to fix the upper bound or enable the array to expand when you add elements past the current bound. To create a collection of CArray values or objects, you must first decide the type of values of the collection. You can use one of the existing primitive data types such as int, CString, double etc.
To add an item you can use CArray::Add function. It adds an item at the end of the array. In the OnInitDialog , CArray object is created and three names are added as shown in the following code. To retrieve any item, you can use the CArray::GetAt function.
This function takes one integer parameter as an index of the array. To add item in the middle of array you can use the CArray InsertAt function. It takes two paramerters — First, the index and Second, the value. When the above code is compiled and executed, you will see the following output. You can now see the name Allan dded as the second index. To update item in the middle of array you can use the CArray SetAt function.
You can now see that the value of third element is updated. You can now see that we have retrieved element from the 2 nd array and the output is the same because we have used the copy function. To remove any particular item, you can use CArray::RemoveAt function. To remove all the element from the list, CArray::RemoveAll function can be used. You can now see that the name Allan is no longer part of the array. A linked list is a linear data structure where each element is a separate object.
Each element we will call it a node of a list comprises two items — the data and a reference to the next node. The last node has a reference to null. A linked list is a data structure consisting of a group of nodes which together represent a sequence. It is a way to store data with structures so that the programmer can automatically create a new place to store data whenever necessary. If the list contains at least one node, then a new node is positioned as the last element in the list.
Singly Linked Lists are a type of data structure. In a singly linked list, each node in the list stores the contents of the node and a pointer or reference to the next node in the list. A doubly linked list is a linked data structure that consists of a set of sequentially linked records called nodes. Each node contains two fields that are references to the previous and to the next node in the sequence of nodes. MFC provides a class CList which is a template linked list implementation and works perfectly.
CList lists behave like doubly-linked lists. Adds an element or all the elements in another list to the head of the list makes a new head. Adds an element or all the elements in another list to the tail of the list makes a new tail. To create a collection of CList values or objects, you must first decide the type of values of the collection. To add an item, you can use CList::AddTail function. It adds an item at the end of the list. To add an element at the start of the list, you can use the CList::AddHead function.
In the OnInitDialog CList, object is created and four values are added as shown in the following code. To add item in the middle of the list, you can use the CList InsertAfter and CList InsertBefore functions. It takes two paramerters — First, the position where it can be added and Second, the value. To update item at the middle of array, you can use the CArray It takes two paramerters — First, the position and Second, the value.
You can now see that the value of To remove any particular item, you can use CList::RemoveAt function. To remove all the element from the list, CList::RemoveAll function can be used. A database is a collection of information that is organized so that it can easily be accessed, managed, and updated. You do not have to write special-case code to handle different database management systems DBMSs. As long as your users have an appropriate ODBC driver for the data they want to access, they can use your program to manipulate data in tables stored there.
A data source is a specific instance of data hosted by some database management system DBMS. MFC provides a class CDatabase which represents a connection to a data source, through which you can operate on the data source. You can have one or more CDatabase objects active at a time in your application.
The data source must support transactions for BeginTrans to have any effect. Completes a transaction begun by BeginTrans. Commands in the transaction that alter the data source are carried out. Called by the framework to set standard connection options. The default implementation sets the query timeout value.
You can establish these options ahead of time by calling SetQueryTimeout. Reverses changes made during the current transaction. The data source returns to its previous state, as defined at the BeginTrans call, unaltered. Sets the number of seconds after which database query operations will time out. To retrieve the above table in MFC application, we implement the database related operations in the button event handler as shown in the following steps.
This will open the connection. It will retrieve the Employees table. It will retrieve the following Employees table. Serialization is the process of writing or reading an object to or from a persistent storage medium such as a disk file. When performing file processing, the values are typically of primitive types char, short, int, float, or double. In the same way, we can individually save many values, one at a time. The MFC library has a high level of support for serialization.
It starts with the CObject class that is the ancestor to most MFC classes, which is equipped with a Serialize member function. File: CtrlNetworkPanel. GetBuffer dc, rc. Size ; CoolInterface. BitBlt 0, 0, rc. Width , rc. Example 6. File: ruler. GetTextExtent buf, nLen ; dc. ExtTextOut nPixel - sz. Example 7. File: CtrlBrowseTree. GetSafeHdc , rc. FillSolidRect rc. GetHandle 16 , nImage, dc. SetTextColor crText ; dc. SetBkColor crBack ; dc.
ExtTextOut rc. Example 8. File: DockImpl. ExtTextOut pt. Example 9. Example File: CtrlUploads. SetTextColor CoolInterface. FillSolidRect rcCell. GetSafeHdc , rcCell. Height , crLeftAligned ; rcCell. Clients was loaded into these variables else if pQueue! Empty ; if dc. GetTextExtent strText. Truncate strText. ExtTextOut nPosition, rcCell. File: enlistctrl. File: WndPanel. SetRect 0, 0, rcWnd. Width , info. GetBuffer dc, size ; if! SetRect rc.
OffsetRect rcWnd. BitBlt rc. File: mainfrm. Width , Max-Dims. Height , Max-Dims. AldusHeader ; if pHeader! SaveDC ; dc. SetViewportOrg crWmf. SetViewportExt crWmf. Width , crWmf. Height ; MetaFile. ExtTextOut crLabel. DeflateRect 1, 1 ; dc. DeflateRect 0, 1 ; dc. Height , crBack ; rcCell. Draw nFlagImage, dc. ExtTextOut nPos, rcCell. File: XListBox. File: CtrlEditFlags. File: winmenu. GetBuffer info. SelectObject pBmp ; rc. File: ProgressCtrlEx. Width , rect. DeflateRect CSize 2, 2 ; dc.
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Polyline 1. DrawState 1. SelectStockObject 1. GetBuffer 0 , strText. IsClear inDC. GetBound ; inDC. GetSafeHdc ; g. SelectPen Globals::Instance. MoveTo clientRect. LineTo clientRect. SetTextColor Color ; dc. GetBeginSecondField ; dc. MoveTo eff, rectItem. LineTo eff, rectItem. MoveTo bsf, rectItem. LineTo bsf, rectItem. GetHeadPosition ; pos! GetAt pos. Ellipse rect0 ; dc.
MoveTo CPoint int x0, int y ; dc. DrawText "Hello, mo fo. MoveTo CPoint int x, 1 ; dc. LineTo CPoint int x, int rect. Height - 1 ; dc. MoveTo 0, y ; dc. LineTo rcClient. SetViewportOrg rect. DeflateRect 2, 1 ; dc. CenterPoint - CSize 5, 5 , theApp. GetCurrentBitmap ; dcMem. SelectObject pOld ; dcMem.
SelectFont GetFont ; dc. GetString ; dc. DrawText cszText, cszText. SelectClipRgn rgn ; dc. Draw dc. Width , rcFill. MoveTo CPoint 1, int y ; dc. LineTo CPoint int rect. Width -1, int y ; dc. BitBlt rc. MoveTo rect. LineTo rect. TextOut 0, 0, CString str ; dc. Improve this question. Andreas D. Add a comment.
Sorted by: Reset to default. Highest score default Trending recent votes count more Date modified newest first Date created oldest first. Otherwise, the methods to restrict the drawing area are You manually track where to draw.
Use SetClipRgn to set the area to which to restrict drawing. Improve this answer. Roel Roel Dragging another window over my control does nothing. The drawing remains. Also, the control is in fact smaller than my drawing. By the way, the control isn't on a dialog. It's directly embedded in the view.
So you're not using a CFormView? Your control is directly in the child window? Have you written your own window creation code? Because within the regular mfc framework, you always need a view control in the window, which is usually a CFormView when there are control inside the window. Onto what does your control draw then? MDI interface, CStatic control inside of the window. It works now by the way.
This example is maybe not 'wrong' in the strict sense that it won't work, but at the least using several win32 concepts wrongly. That way you don't have to create a new GDI object just for setting it to something that means 'the whole control'. So you can remove the whole example with CPaintDC dc this ; dc.
I'm still unsure what exactly was happening in your app at first - what did the cstatic draw on? You say it's in 'the window', but what window? I get the feeling you don't really know what's happening and that there are usually several windows inside the child windows of an MDI app. Sign up or log in Sign up using Google. Sign up using Facebook.
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